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Call of Duty 2
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Call of Duty 2 is a historic first-person shooter video game and the second installment to the critically acclaimed game Call of Duty. It was developed by Infinity Ward and published by Activision. It was released on October 25, 2005 for Microsoft Windows and on November 15, 2005 for the Xbox 360 in Europe and North America. Other versions were made for mobile phones as well as Pocket PCs and Smartphones. The game is set during World War II and is experienced through the perspectives of four soldiers, one in the Red Army, one in the United States Army and two in the British Army. The game was met with a positive public reception, receiving mostly positive reviews from critics. The Xbox 360 version sold over 250,000 copies in its first week, and had sold 1.4 million copies by October 2006. The player takes on the role of several Allied protagonists in specific missions during World War II. The player is limited to two different weapons which can be swapped with those left on the battlefield, and also carries both fragmentation and smoke grenades. Unlike the previous games in the series, the player may now only hold two firearms, including a sidearm. Therefore, a player may not carry two larger weapons and a sidearm. The player can use the battlefields tactically by taking a kneeling or prone stance in addition to standing, and using cover for both protection and stealth. The player can aim down sights and use a guns ironsights to steady his fire and aim more accurately. A compass on the heads-up display (HUD) shows both friends and foes, and objective markers to indicate locations the player must reach, areas to defend, or enemy cannons or tanks that the player must plant explosives on to disable. The player may also use stationary machine guns and flak cannons to take out enemy forces, in addition to specific missions where the player takes control of a tank to disable the enemies tank force. The player has a set of binoculars. While it is generally ignored during infantry-limited gameplay, it is vital to the long-range use of the Flak 88s, Crusader MK 2 tanks and one of the missions in which the player must direct artillery fire to defend a town. It is also important for scouting, though most of the game takes place in personal, close combat situations reducing the importance of this tactic. Should the player take damage, the screen will turn red and the sound of the characters heartbeat will become loud; the player must find a way to stay out of fire to recover before entering battle again or else will die and have to restart at the last checkpoint. Some attacks, like grenade explosions or tank blasts, will kill the player instantly if the player is too close to the center of the explosion. In April 2006, Infinity Ward released the Call of Duty 2 Radiant, which allows a player to create their own multiplayer or single player maps.[9] Along with Radiant, the mapmaker includes Maya plug-in support, an effects editor, and an asset manager which allows custom models to be made and imported into the game, as well as custom effects.


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